More Microsoft Flight Screenshots
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More X-Plane 10 Screenshots Published
Here we have scenes from a suburban neighborhood in X-Plane 10. It features a variety of houses, trees, and cars, with the sort of sprawling, haphazard layout seen in suburbs across the US.
The scenery here is still "in progress"--there are a few artifacts here and there, and it's a bit repetitive in places--but it does exemplify the kind of look we're going for in Version 10.
PMDG 737NG Exterior Shots
Check out ALL of the great screenshots here!
X-Plane CRJ-200 Project Cancelled
I have to announce somethign that I didn't want to do and that I have fought with all my energy, to not reach.
After a totally unstable personal situation of my programmer, and waited for 7 months the recovery of him, I have decided end the professional relationship with him.
I have the source code, but I don't understand it. Of course this code is property of Anton Volkov and if someone ends the programming based on Anton's work, Anton would receive a percent (still to determinate) of the sellings.
But the real situation is that the CRJ is almost death. I asked before the support of Austin on the CRJ and he was decided to not let it down. But really don't believe that he could raise it, because he has xplane 10 programming and support before the CRJ.
So unless someone takes a real and strong position on the programming of the CRJ, I will leave the plane on the folders of my HDD as the great promise that never was.
Sorry for all the inconveniences and the illusion I made to all of you. And for sure, thanks for your support. That was the strongest arm of this project.
Read all of the sad news here..
A2A Wings of Power 3: Spitfire with Accusim released
The Wings of POWER 3: Spitfire MkI/II FEATURES:
- Lightweight, powerful and maneuverable.
- As with every A2A aircraft, it is gorgeously constructed, inside and out, down to the last rivet.
- Designed and built to be flown "By The Book".
- Custom Cockpit Systems and Gauges.
- Visual Real-Time Load Manager, with the ability to load fuel and stores in real-time.
- Naturally animated pilot.
- 3D Lights 'M' (built directly into the model) with under-wing landing light than can be turned on, deployed, and retracted and fully functional recognition lights.
- Pure3D Instrumentation now with natural 3D appearance with exceptional performance.
- Sound engineered by A2A sound professionals.
- Oil pressure system models oil viscosity (oil thickness).
- Authentically modeled pneumatic system.
- In cockpit pilot's map for handy in-flight navigation.
- Auto-Mixture that actually performs as intended. Now you can set for “auto-rich” or "auto-lean" and the aircraft fuel-to-air ratio will be automatically determined and set by the carburetor based upon various factors, such as altitude.
- Three different models, Mk Ia, Mk IIa (machine guns), and Mk IIb (cannons).
- Internal Supercharger modeled with accurate behavior.
- Fuel delivery system simulated.
- All models include A2A specialized materials with authentic metal.
- Pilot's Notes pop-up 2D panel keeps important information easily available.
The TacPack is the first true air-to-air and air-to-ground combat modification for FSX
In 2010, Vertical Reality Simulation's SuperbugX brought the first true fly-by wire combat aircraft to Flight Simulator X, along with a massive list of never-before seen innovations including true avionic and animated weapons modeling with sophisticated and highly integrated fire control and radar suites. The only problem was that weapons couldn't actually destroy anything in the world. We could simulate their destruction by having avionics such as radar ignore them when the hit occurred, but they would always keep flying. The TacPack will change everything you thought you knew about what was possible in Flight Simulator.
VRS knows combat simulation and military aircraft systems like nobody else, and we're going to continue proving it year after year. In early 2011, VRS will turn FSX on its ear; Weapons ranging from AGMs to LGBs and guns are all modeled with realistic physics, performance, effects and lethality envelopes rivaling stand-alone simulators. Not only will you be able to take out AI aircraft in single-player, you'll be able to dogfight your friends (and enemies) multiplayer, take out SAM and AAA, or bomb a hostile airfield - all in free-flight. When the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then RTB to review the action (and lick your wounds) via TacView - an amazing ACMI playback system.
The destructive nature of the TacPack means weapons are no longer benign figments of your imagination; Flight Simulator becomes a live battle space. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage.
The TacPack will be a multi-phased release and will retail for $29.95US.
More Details Here!
FlightBeam Studios KSFO Preview Screenshots
More Shots Here!
RealAir Announces Turbine B60 Duke
Read More Here!
Eric: Phoenix Sim
Chris: Flying Wild Alaska
Great work your doing with fs-break, I always look forward at the next episode.
I really enjoyed the Holidays Picks that is a quick review of the best applications that can be found around.
Toward the end of the broadcast, you mentionned some iphone app. I just want to point out one I would not fly anymore without.
It's made by FSWidget and you can find it at: http://fswidgets.com/shop/products_new.php
Its basically a small iphone (also for android and ipad) apps that downlload sectionals or IFR route maps and shows your aircraft position on a moving map while connected to fsx via simconnect. You can upload flight plan to your iphone using itunes so this unit can play the role of the gps moving map display during flight.
Really a great complements to fsx, i often use this rather than the gps or plan-g to find my exact position and relief around.
Keep-up with your good work guy...
Great Article About Flight Sims
There has just been released a very interesting artcle on SimHq regarding the development of flightsims, Although this article is mostly dealing with combat flight sims, it mentions Microsoft flightsim a few times and most if not all of the points made are related to the creating and marketing of any flight sim be it civilian or military. I have no affiliation with this web site, but I thought it might be an interesting read for you guys even if you dont discuss it on air.
Here is the link.
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